Last Update: 27 Oct 2020. Lost Ones/Mud Elementals/Boneshredder/Dragons no longer have armor. Ointment Lore increased potion effectiveness from 16/30% to 15/28%, Brew Master increased potion/poison effectiveness from 25% to 20%, Blessing of the Discipline gained from the Arcane Interference Perk reduced arcane fever from 10% to 5%, Magical Repulsion no longer enhances wards (this caused some unfixable problems with the spell), it instead enhances Protection from magic, increased magnitude from 35% to 25%, Reworked and fixed the conditions of "Fire and Ice" and "Disintegrate", "Fire and Ice" is worse now and "Disintegrate" is slightly worse, All manacost reduction perks from 40% reduction to 35%, Bonejudge no longer decreases entropy spell manacost, additional duration on reanimated undead from x1.25 to x3 (duration from 75 sec to 270 sec), Mystic Call increased summoning duration from 25/45% to 50/90%, Mystic Binding increased damage with summoned weapons from 25% to 20%, Illusionist no longer enables you to cast illusion spells on mechanic creatures, Concentration increased psionic duration from 15/28% to 13/25%, Dark Keeper Affinity bonus damage duration from 15 to 10, increased entropy from 6 to 7, Arcane Archer Affinity Spectral Arrow paralyze duration from 2 to 1, Shadowdancer Affinity decreased the time you have to kill the target after Ghost Walk, Cooldown of talents reduced by 15-60 sec (mostly 30), Many talents have decreased cooldown on rank 2/3 (the reduced cooldown times are fixed with FS), Focus Manacost reduction from 10/14/18% to 10/15/20%, duration from 17/20/23 to 20/22/24, Shadow of the Wind increased sneak attack damage from 10/12.5/15% to 10/15/20%, duration from 30/40/50 to 30/45/60, Tempest increased attack damage from 10/13/16% to 10/15/20%, duration from 12/14/16 to 12/13/14, Flash Powder radius from 60/80/100 to 60/90/120, this is displayed in the perk description now, Ghostwalk description is now showing the correct critical strike chance, Iron Maiden duration from 5/8/11 to 5/9/13, Psionic Veil duration from 10/15/20 to 10/16/22, Starling Dummy poison duration from 10/13/16 to 10/15/20, Skaraggian Stance increased damage from 10/12.5/15% to 10/13/16%, increased power from 50/100/200% to 50/100/150%, Shadowtongue Oil slow from 15/25/40% to 10/25/40%, additional information in the description, Entropic Blood damage caused by the explosion from 50/75/100 to 30/50/70, AoE increased, Fire Arrow now has the Steel Arrow texture again (unfortunately the texture causes crashes in some rare cases), Qyranian Warcry is now reverted to the vanilla Enderal talent Qyranian Stance and tweaked accordingly, Eye of the storm duration from 6/8/10 to 7/9/11. (aside from 2 spells). 2 curaiss pieces), that also means that bosses have the effects of special equipment and look more unique, Increased unarmed range of every humanoid/undead (from 78 to 90, vanilla = 96), Humans and Arps are slightly more aggressive, Sunborn Ones have slightly decreased health points again, Bandits attack Citizen and Guards, Guards attack Bandits, Guards now have level 30, 225-250 health, fitting weapons, most are killable (with respawn) and have a 90% chance to have 3-17 gold (6-34 for duneville watchdogs), Nehrimese have more consistent health over the course of the mainquest/game (from 150 - 650 to 225 - 325), Nehrimese Inflitrators have a second set of possible outfits, Mercenaries from the main quest now have different weapons equipped, have less onehanded/twohanded skill, Jakal's Soldiers now have different weapons equipped, Mercenaries in old yogosh are now in line with other humans (less health, new weapons, overhauled loot etc. file size 76.8 KB. Started a new play-through of Enderal's Forgotten Stories after installing the Gameplay Overhaul by Ixion (highly recommend it if you are up for a challenge). I´m so confused right now. Cheers for all your hard work with this mod. Blocking or wearing heavy armor negates most staggering effects. no longer buy scrolls and skill books, - Added dismantle and temper recipes for all new EGO weapons, - Morala's Blessing is no longer disenchantable, - Stamina drain while swimming from 0.1 to 0.5, - Guard/Keeper/Watchdog Health increased by 30-50, - Dohra Dal'Goldenford level from 20 to 17, reduced lighting cloak damage slightly, reduced health/mana slightly, - Increased the manacost of NPC ward spells, - Fixed spells dealing way too much damage, - Dismantling Steel weapons now grants steel (1 steel for 1H, 2 steel for 2H), - Leather Stripes value from 3 to 4, dismantling leather grants 3 instead of 4 leather stripes, - Endralean Crusty Bread now requires wheat to cook, - Defence Robe now grants 15 armor as intended (instead of 30), - Added a new Boneshredder AI (slightly different from Vatyr AI), - A ton of mostly small changes to combat AI behavior (way too many changes to write them down), Updated for Enderal Patch 1.6.2.0 (with some additional changes), - Cure Disease Potion value from 50 to 70, - Made some changes to ingredients with cure disease (removed from low level ingredients, added to high level ingredients), - Priests no longer heal diseases but heal more health, - Stamina penalty in combat from 25% to 23%, - Slightly reduced Jespars armor, slightly increased calias plate armor, - Increased the light radius from 40 to 72 of magical symbols (96 = vanilla), - Player Werewolf form base claw damage increased by 2, reduced damage by about 15% (= lower level increased damage, higher level reduced damage), - Magic resistance of Fire/Frost/Soil Elementals from 25/30/35% to 20/25/30%, - Removed 1 coastal prowler from the pack in the beginning, - Increased health of lower level wolves/coastal prowlers slightly, - Increased magic stats of the highest level apparition, - Increased the alchemy skill of all apparitions to 20/30/40/50/60/70 depending on their rank (to improve soul caller affinity), - Life Absorption cast time from 1 to 0.9, increased damage by 10/5/0%, - Added a new Mystical Light Magic spell called Lightblade (every spell school now has at least 2 mystical spells), - Light damage (EGO damage type) now always affects ghosts and undead and ignores resistances, - Scroll of the Light Herald description is more accurate, - Turn Undead effects now also affects ghosts, - Added new enchanted weapons with a light damage enchantment that deals bonus damage to undead and ghosts (= disenchantable), - Added new enchanted weapons with a poison damage enchantment that deals damage over time (= disenchantable), - Reduced the damage of weapon enchantments by 20% (excluding absorb health), - Rebalanced poison weapon enchantment values, - Kiléan Shortsword is now disenchantable, - Replaced some pre-enchanted weapons with poison enchanted ones (on specific locations/enemies), - Bow of the Ishian now has a poison slow effect, base damage from 15 to 14, - Sting of the Blue Islands now paralyzes enemies on critical hits, - Yero's Last Words absorb health from 11 to 9, base damage from 21 to 20, - Shadowdance no longer deals increased fire damage while in interiors, increased bonus damage from 4 to 8, base damage from 18 to 17, - Absorb Stamina/Mana base enchantment, higher level pre-enchanted gear absorbation from 8 to 7, - Commander Greatsword absorb stamina from 4 to 7, - Mystical spell books have a higher chance to appear on vendors, - Fixed the sack containter loot as I intended it in 1.52 (increased the amount of loot), - Added slightly more variety to citizen loot, - Added rare pipe loot to watchdogs in duneville (they have a 20% chance to have one), - Added better loot to high level mages, some small changes to mage loot in general, - Added better loot to high level bandits, some small changes to bandit loot in general, - Some changes to boss loot (overall slightly less loot), Some set pieces are no longer overabundant, some rare set pieces are easier available, set pieces are slightly rarer overall, Replaced some set pieces that were available 5 or more times with some that were available only 3 or less times, Removed some set pieces that were available 5 or more times, Inodan Curaiss blueprint is no longer available 5 times (all other set armor blueprints are unique), Replaced the Inodan Curaiss blueprint with random Inodan armor blueprints, and added 1 placed Inodan Curaiss blueprint, - Increased buying prices of all vendors in the Ark Noble Quarter by 15%, - Master learning book value from 175 to 185, - Crafting learning book value from 115 to 120, - The Experimentator now uses chaos nova instead of lightning bolt, - Fixed some spellcasting enemies not being able to cast certain spells. EGO - Enderal Gameplay Overhaul. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters. Abomination, Grotesque Lost One, etc.) It has responsive dodge rolls, procedural leaning, grip … reltilie wrote: Do you mean if the new update will come soon? Uploaded: 19 Sep 2020 . THIS IS NO LONGER THE CASE). Some early game weapons did more critical hit damage than late game ones. - Reduced the value of sneak enchantments by about 35%, - Reduced the value of carry capacity enchantments by about 25%, - Reduced the value of barter enchantments by about 30%, - Fixed Circlet of Shadows base enchantment (if disenchanted), Updated for Patch 1.6.1.0 (includes a lot of changes). Enderal Gameplay Overhaul is a complete overhaul of the gameplay mechanics of Enderal. All trademarks are property of their respective owners in the US and other countries. Electroduction completely reworked to Weathermancy: Before: Shock spells do 10 percent more damage and absorb a part of the opponent's Mana. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. After: For the next seconds, creatures and humans get staggered the first time they cast a spell and are silenced for seconds afterwards. The german description stated that it only increases entropy damage, which was also wrong. resistance potions), - A ton of small changes to alchemical effect value modifiers, - Fixed the description of fortify elementarism effects (it doesn't lower manacost but increases magnitude), - Increased the magnitude of some effects on Fire/Frost/Void Salt, - Some other small changes to the magnitude of some effects on some specific ingredients, - Increased the magnitude of crafted fortify armor potions by 100%, - Pre-enchanted strenghten apparition rings magnitude reduced (about 10% on low level gear, about 25% on high level gear), - Strenghten apparition player enchantment magnitude reduced by 10%, - Claw damage and strenghten apparition enchantments are no longer applicable to body armor, - Vendors that sell mostly food (Innkeeper etc.) The way this worked previously is: Having an equipped spell increased claw damage by "magic skill of the spell * 0.33" (flat value, no percentage). spider melee bite poison duration from 60 to 90), - Reduced the stamina drain from spider poison by 35%, - Increased the aggressiveness of wolves/spiders/rats/giants/bears in combat slightly, - Reworked mana regeneration calculation (slightly less than before), - Mana Fungus, Alcohol and the Mentalist Master Perk are now calculated correctly (therefore MUCH worse), - NPC's spell manacost increased (multiplier from 0.75 to 0.9, vanilla = 0.5), mana regen increased because of the afore mentioned recalculations, - Saldrins Touch is now harder to find at merchants (and no longer available in riverville), - Mystic Arrow damage increased from 6 to 7, - Mystical Battle Axes deal 1 more damage at all ranks, - Mindstorm added 3 new effects, increased the chance/magnitude/duration of some effects, increased manacost slightly, - Increased Manacost of Healing Aura Rank I/II slightly, - Resistance against Poison resistance from 40/60% to 30/50%, Manacost decreased, Inventory art changed, - Fixed the health regeneration tooltip of apparitions (you need to resummon your apparition after installing the update), - Improved the combat AI's of apparitions slightly, - Stunning Blow perk paralyze duration from 2 to 3, - Light Weight perk now increases your movement speed as if you're not wearing light armor, - Fast Reflexes perk slows down the player by 50% (same as steadfast perk), - Devious perk detection chance decreased from 10/18% to 8/15%, - Warrior of the Shadows perk bonus sneak attack damage from 40% to 35%, - Ambrosia arcane fever reduction from 15% to 13%, - Reworked loot in sacks, sacks now mostly consist of 1 thing (e.g. 60 -> 70), Magic Symbol initial XP gain from 72 to 60 (52 = vanilla), Perfect Thorium Sword damage reduced, Axe of the Blind Miner damage reduced, Slightly increased melee waepon range and bash range, The player can no longer deal damage to followers, While attacking the camera will manouver slower, this change mainly reduces the tracking on enemy attacks (mostly affects power attacks), Player is slighly more resistant to stagger, and much more resistant while blocking (reduces the duration, does not negate the effect). Currently it still uses salt . After: Power attacks with a one-handed weapon on a blocking enemy deal 30%% increased damage. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Some things were slightly rebalanced in the process (such as: damage of spells, talents, poisons etc. (It's actually 90 seconds), - Devious better prices from 7/12% to 7/13%, - Splinted Limbs reduced fall damage from 75% to 80%, - Concentration bow damage from 17% to 20%, stamina threshold from 75% to 80%, - Fatal Shot critical strike damage on rank II from 25% to 30%, - Perfect fit bonus light armor from 25% to 30%, - Savage Blow/Merciless power attack damage bonus from 12% to 13%, - Double Vortices now works with all power attacks as stated in the description, - Critical Hit now grants 20% critical strike damage as stated in the description (instead of 17%), - Stunning Blow fixed description (from 2 to 3 seconds), - Elemental Focus fixed description (range from 2.5/4 to 3/5, there was no damage increase but a manacost reduction), - Mental Master fixed desctiption (manaregen from 10% to 7 points), - Ambrosia arcane fever reduction from 13% to 12%, - Removed an Ambrosia from Fortress Rockwatch, - Salt value from 3 to 2, only yields 2 pieces of "Pinch of Salt" instead of 3, - Increased sprinting stamina drain weight multiplier from 0.033 to 0.04 (per weight), reduced sprinting base stamina drain from 4 to 3.95, Clothing running stamina drain pretty much unchanged, light armor increased by about 0.05-0.1 per second, heavy armor increased by about 0.3-0.55 per second, - Increased the health of some low level bears, - Increased the health of some low level wolves slightly, - Bears are slightly more aggressive in combat, - Vatyr Fire Vulnerability from 10% to 15%, - Boneshredder Fire Resistance from 40% to 45%, poison resistance from 95% to 70%, - Reduced health regeneration of food items slightly, - Rebalanced health regeneration duration on some items (mostly reduced duration), - Added the Cheese Bowl (EGO added soup) to some vendors, - Summoned weapons duration from 60 to 40, - Mystical Binding increased damage with summoned weapons from 20% to 15%, now increases duration by 50%, - Fixed the description of Skarragian Stance (values were off), - Fixed the description of Rocksolid (values were off), - Rocksolid cooldown from 160/150/140 to 160, protection from 50/60/70% to 50/65/80%, - Conditioning heavy armor weight reduction from 50% to 30%, now also applies to light armor shields, - Fury Driven health regeneration increased by 5%, - Reduced alchemy magnitude multiplier by 5%, - Ointment Lore potion effectiveness from 14/26% to 17/32%. The mod is heavily inspired by older RPG's (such as Gothic, Kings Field, Baldurs Gate, etc.) trees), - Sneak attack damage with dagger from x2.8 to x3 (knife thrust sneak attack multiplier from x4.2 to x4.5), - Fixed the description of "Wall" spells and staffs, - Removed an unused spellbook from the three river watch, - Translated the description regarding arcane fever of Staff of Healing and Second Breath, - Second Breath/Staff of Healing arcane fever from 0.75% to 0.5%, - Spell Ward Rank I/II values increased from 30/50 to 40/55, - Purge (Mystical) area of effect from 175 to 150 (vanilla = 250), - Rune sound from silent to normal (vanilla = loud), - The damage of the "turn undead fire" effect is no longer considered fire and is now considered "light damage" (this damage is not resistable and only affects undead creatures), - Frost spells deal 5% less damage (this is because of the indirect buff to frost spells because of stamina management on enemies), - Mage Light/Candle Light no longer has brightness (because it didn't really work) but instead now scales in radius. 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